Money Launderette
VOLUME ONE · MMXXVI

Money Launderette a house of appearances.

We trade in appearances, not in coin.
An opening note · Volume One
Money Launderette — the object
Plate IThe Object

An object pretends to be ordinary,
and the world believes it.

A maison aphorism
Tokens, still life
Plate IITokens · Still Life
I · Concept

It is not a game about money.
It is a game about appearances.

The house was founded on a single observation: the origin of wealth is not what we trade in — we trade in its appearance. There is a craft to making something illegitimate look ordinary. We have made that craft visible.

A criminal's manual, examined carefully, is also a regulator's manual. Examined more carefully, it is a citizen's manual.

The board, overhead
Plate IIIThe Board · Overhead
II · The objects
i.

The Game

A premium strategy object for two to five players. Cards, tokens, a board of jurisdictions. Played in ninety minutes.

ii.

The Curriculum

A compliance training built around the game. For business schools and Tier-1 banks. Eight modules, two days.

iii.

The Quarterly

A printed publication and a window. Essays, interviews, a glossary. Released four times a year.

III · Editions

Three editions.
One house.

The Standard arrives in a slipcase. The Vault arrives in metal, numbered. The Bureau arrives only by invitation, with a curriculum and counsel.

Every edition carries the same disclosure. Every edition carries the same intent.

Vault edition
The storefront
Plate IVThe Storefront · Hours by Appointment
IV · The ask
€1.8M
to open the house.